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The Racing Rules, Rule by Rule

Who keeps clear when two boats meet, who is owed room at a mark, and what happens when you are over early or touch one. These are the rules SailMOB enforces in a race, each in plain English, with a glossary link for every term it uses and a way into the Rules Lab to sail it.

Section A: Right of Way

Who keeps clear when two boats meet.

Section B: General Limitations

What the boat with rights still owes the other.

Section C: At Marks

Who is owed room at a mark, and from when.

Section D: Other Rules

Losing your rights while you fix a mistake.

Parts 3 and 4: Recalls and Marks

Being over early, and touching a mark.

Every page paraphrases the Racing Rules of Sailing 2025-2028 and cites it by rule number. The rule text is World Sailing's. For the tactics around a rule, read the guides.

Read the rule, then race it.

A Quick Race puts you on a start line in a shifty breeze, against a fleet that follows the racing rules and protests you when you break one.

Start a Quick Race